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flex中Away3D 物体的拖拽移动(Mesh上按住鼠标拖动改对象)

时间:2022-11-14 23:36:33 编辑:袖梨 来源:一聚教程网

使用 Drag3D 可以很方便的实现对象的拖拽,下面通过样例进行演示。

实现功能:
(1)在舞台背景上按住鼠标拖拽,改变摄像头角度。
(2)在方块上按住鼠标拖拽,则是移动方块位置。
(3)默认方块在XY面上移动,按下键盘1、2、3键,移动面对应改称XY、XZ、ZY上移动。
(4)为方便定位,在舞台上添加坐标轴Trident
效果图如下:
原文:Away3D - 物体的拖拽移动(Mesh上按住鼠标拖动改对象)


代码如下

代码如下 复制代码

package{
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.ui.Keyboard;

import away3d.containers.View3D;
import away3d.controllers.HoverController;
import away3d.debug.Trident;
import away3d.entities.Mesh;
import away3d.events.MouseEvent3D;
import away3d.materials.TextureMaterial;
import away3d.primitives.CubeGeometry;
import away3d.tools.utils.Drag3D;
import away3d.utils.Cast;

[SWF(frameRate="60", backgroundColor="#FFFFFF")]
public class S6 extends Sprite {

private var _view3D:View3D;
private var cameraController:HoverController;//360全景展示相机控制器

[Embed(source="assets/cubeTexture3.jpg")]
private var cubeTextureClass : Class;

private var cubeTextureMaterial:TextureMaterial;

private var _drag:Drag3D;

//记录当前是移动摄像机还是移动物体
private var _moveCamera:Boolean = true;

private var _lastX:Number = 0;
private var _lastY:Number = 0;
private var _scale:Number = 1000;

public function S6() {
initEngine();
initMaterials();
initObjects();
initListeners();
}

/**
* 初始化引擎
*/
private function initEngine():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;

// 创建一个视口
_view3D = new View3D();
_view3D.antiAlias = 4; //设置抗锯齿级别

//初始化摄像头
cameraController = new HoverController(_view3D.camera);
cameraController.tiltAngle = 15;

addChild(_view3D);
}

/**
* 初始化材质
*/
private function initMaterials():void
{
cubeTextureMaterial = new TextureMaterial(Cast.bitmapTexture(cubeTextureClass));
}

/**
* 初始化物体
*/
private function initObjects():void
{
//添加 坐标系
var trident:Trident = new Trident(500);
_view3D.scene.addChild(trident);

// 在三维舞台中创建一个方块
var cube1:Mesh = new Mesh(new CubeGeometry(200, 200, 200, 1, 1, 1, false),
cubeTextureMaterial);
_view3D.scene.addChild(cube1);

//开启鼠标事件支持
cube1.mouseEnabled = true;
//添加 监听
cube1.addEventListener(MouseEvent3D.MOUSE_OVER, cubeMouseOver);
cube1.addEventListener(MouseEvent3D.MOUSE_OUT, cubeMouseOut);
cube1.addEventListener(MouseEvent3D.MOUSE_DOWN, cubeMouseDown);

//给方块添加拖拽
_drag = new Drag3D(_view3D, cube1, Drag3D.PLANE_XY);
}

//鼠标按下
private function cubeMouseDown(event:MouseEvent3D):void
{
_moveCamera = false;
}

//鼠标移入
private function cubeMouseOver(event:MouseEvent3D):void{
var mesh:Mesh = event.object as Mesh;
mesh.showBounds = true;
}

//鼠标移出
private function cubeMouseOut(event:MouseEvent3D):void{
var mesh:Mesh = event.object as Mesh;
mesh.showBounds = false;
}

/**
* 初始化监听
*/
private function initListeners():void
{
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
//鼠标事件监听
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
onResize();
}

//键盘响应事件,控制方块在某个平面区域移动
private function keyUpHandler(event:KeyboardEvent):void
{
switch(event.keyCode)
{
case Keyboard.NUMBER_1:
_drag.plane = Drag3D.PLANE_XY;
break;
case Keyboard.NUMBER_2:
_drag.plane = Drag3D.PLANE_XZ;
break;
case Keyboard.NUMBER_3:
_drag.plane = Drag3D.PLANE_ZY;
break;
}
}

/**
* 渲染视图
*/
private function _onEnterFrame(e:Event):void
{
//渲染视图
_view3D.render();
}

/**
* 使用舞台大小一直全屏
*/
private function onResize(event:Event = null):void
{
_view3D.width = stage.stageWidth;
_view3D.height = stage.stageHeight;
}

/**
* 鼠标滚轮事件
*/
private function onWheel(event:MouseEvent):void
{
if (_moveCamera)
{
var dist:Number = cameraController.distance / 25;
if (event.delta > 0)
{
_scale -= dist;
}
else
{
_scale += dist;
}
if (_scale > 40000)
{
_scale = 40000;
}
if (_scale < 100)
{
_scale = 100;
}
cameraController.distance = _scale;
}
}

/**
* 鼠标按下事件
*/
private function onMouseDown(event:MouseEvent):void
{
if (_moveCamera)
{
_view3D.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
_lastX = _view3D.mouseX;
_lastY = _view3D.mouseY;
}
}

/**
* 鼠标弹起事件
*/
private function onMouseUp(event:MouseEvent):void
{
_view3D.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
_moveCamera = true;
}

/**
* 鼠标移动事件
*/
private function mouseMoveHandler(event:MouseEvent):void
{
if (_moveCamera)
{
//移动摄像机
var dx:Number = _view3D.mouseX - _lastX;
var dy:Number = _view3D.mouseY - _lastY;

cameraController.panAngle += dx;
cameraController.tiltAngle += dy;

_lastX = _view3D.mouseX;
_lastY = _view3D.mouseY;
}
else
{
//移动 3D 小球
_drag.updateDrag();
}
}
}
}

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